Secladin

Continent: Laenor

Level Limit: Max level 30, Enforced by a blocking monster

Description:
  • A great place to grind EXP, but it requires a more skilled character in the 20-30 level range as there are a ton of aggressive monsters here.
  • The aggressive monsters wander so don't let your HP get low or try to rush through this area.
Quests:

  • LQ25: Save Secladin Village
    • Go into the well and "search wall" for the key
    • Make a raft: (give food to the carpenter to get 5 pieces of wood and then have the mastersmith construct the raft)
    • Unlock the house in the village and kill Arnold the betrayer
    • Kill two gibberlings in the caverns to get the stone key and the jeweled key
    • Free the dwarf and solve the riddle
    • Kill progressively tougher monsters until you get to the mage.
    • Kill the mage, get the flask, go back to the well and "pour flask"
  • Bonus Quest (Secret): Secladin Bonus
    • Go NW of the quiet place and follow trail
    • "search leaves" and kill the wood elemental.
    • Take the doll and give it to the depressed man in the village
Equipment:
  • Flowing bracelet
    • +1 STR
    • From defeating the water elemental
  • A soft glove
    • +2 WIS
    • From defeating Eluvia
  • Lots of opportunities to make money if you can solo gibberlings in the caverns
    • highsteel longswords sell for between 200 - 300 gold
    • steel breastplates sell for between 1800 and 2000 gold
    • dark longswords sell for around 1200 gold
    • Highsteel breastplates sell for around 2000 - 2200 gold
Open Questions:
  • Whatever happened to Arnold? Can you find him and kill him?
  • Where is the elder's signet ring? Can you find it and return it to Drecon.
Map:
Map of Secladin
Notes:

Entrance (Narrow Path and Glade):
  • You quickly come upon the huge gibberling which will prevent high level players (lv30+) from entering the glade
  • There are a ton of creatures in the glade. A lot of them move, and all of them pick up dropped items which means you have to be careful you are burying  all the corpses as your rip_action might miss a corpse a creature dropped.
  • WARNING: The gibberlings wander as well, so you may find them in places other then where they are marked on the map.
  • Sometimes the gibberlings will jump out from hiding an ambush you
  • In the pond, you can "dive" to go underwater where there are some fish to kill
  • In the grove there are a bunch of rotten fruit.
    • The description says that maybe a gibberling would like it.
    • Not sure if there is any advantage to giving it to gibberlings...
  • In the main gate and south gate, the gate guards will block you from entering the city
  • In the north gate, it's only guarded by an inexperienced recruit who will let you in with no problems.
  • Bonus mini-quest: Go NW from the quiet place in the forest and "follow path"
    • I'll admit if I never had read a spoiler for this I would have never found it. I don't see anything in the room description that would imply this is an option.
    • Give this doll to the depressed man in the village.
Village:
  • Harrison the visiting mage is in the eastern tent when you enter the village from the north
    • If you "ask Harrison about villagers" he says someone poisoned the water and recommended investigating the well.
    • If you "ask Harrison about well" he says someone poured a transformation elixir in it, turning villagers into gibberlings.
    • If you "ask Harrison about gibberlings" he says he has been magically helping the animals and that Kalinth is organizing the guards.
  • In the western home, there is a carpenter.
    • They will trade you lumber for a fruit/food item. This item changes so you need to ask them first.
    • You can buy the fruit from the grocer.
    • For the level quest, you will need to give them five items that they want to get five planks of wood.
  • In Elder Mersoon's home you can talk to them.
    • If you "ask elder about well" he tells you the same story Harrison told you.
    • If you "ask elder about ring" he tells you that Drecon had his signet ring but lost it so he gave the job to Sander
  • In Sander's home, he says he is too busy to talk to you, but it is a non-standard reply to questions so he may say something to the right prompt.
  • At the butcher shop, Jason will sell you some meat
  • In the grocery, you can buy some non-rotten fruit to give to the carpenter
  • In the smithy, if you have five pieces of wood from the carpenter you can "purchase raft" for 100 gold.
    • This raft is required to complete the level quest
  • In Drecon's house you can "ask drecon about ring". He says the elder trusted him with it and he lost the ring.
    • He was the previous assistant but he lost the ring so now Sander has the job
  • In another house is a depressed man. If you ask him about his family he says his daughter disappeared into the forest, then his wife transformed.
    • Give him the doll to complete the bonus quest. This quest will show up in your completed quest list. Also, it is a secret quest!
    • Text when you complete it:
      • You give a child's doll to Depressed man.
      • Man tells you 'Thank you so much for returning this doll to me, it is all I have left of my daughter now.'  
      • Congratulations! You have just completed Secladin bonus!
      • You feel more experienced!
  • IMPORTANT: At the well, "turn crank" to make sure the bucket is lowered before going into the well.
  • At the well, "enter well" to go into it.
    • Once in the well, "search side" to find a key
    • Then "climb rope" to leave the well.
    • If you were unlucky and the bucket was not lowered, a villager will lower it after a couple of minutes. You just need to wait.
  • The key will unlock the house in the southern side of the village.
  • Inside the locked house is Arnold the Betrayer, who I'm just going to guess is involved in the whole well poisoning scheme.
    • If you successfully defeat Arnold, he will run away before you can kill him and open up an entrance in the fireplace
Caverns Behind the Fireplace:
  • IMPORTANT: Make sure you have the raft before continuing. You don't want to make it all the way through here and have to go back because you didn't have it.
  • There are two aggressive gibberlings patrolling around the caverns that you need to kill because they drop two keys, a jeweled key, and a stone key.
    • These gibberlings hit harder than their EXP worth would leave you to believe.
  • There are aggressive slimes wandering around down in the caverns as well
  • The stone key will unlock the door to the prison
  • Inside the prison is a dwarf held captive. If you "free dwarf" (requires the jeweled key), the dwarf will give you a hint about the puzzle as they saw Arnold solve it quickly when they came running past.
    • For example: Stonesealer grumbles, 'I did not actually see the human push in all of the blocks, but the first three were white, then orange and then red. I hope that helps.
    • Push in all of the blocks in the correct order. For example, "push white", "push orange", "push red"
      • Wait for a "block settles into place with a *CLUNK*" before pushing the next one in
    • When you want to test the order, "pull lever". If all the blocks pop out then you guessed wrong and need to try again.
    • For me it was white, orange, red, green, blue, yellow
  • There are some elite gibberlings you need to kill when wandering around the windy passage
  • At the end of the passage is a water elemental that is very difficult (20k+ EXP).
    • That being said, I was able to solo them with my riftwalker mage, though it took a number of attack/retreat/regen cycles
    • Make sure you pick up the flowing bracelets that the elemental drops since they are a good piece of newbie equipment.
  • If you have the raft, you can now go into the river. 
    • Be warned: You'll take some damage going through the river
  • Next up is tackling (aka killing) the mage behind all of this
    • Just a warning, she casts a custom spell "AQUA WAVE ASTERIRE" that can all players and does a ton of damage.
  • When you kill her she drops a soft glove which is a good piece of newbie equipment.
    • She also drops a flask that is used to complete the LQ
  • Go into the next room with the whirlpool and enter the hole. This will take you back to the entrance of secladin by the sign.
  • To complete the LQ, go back to the well, go into the well, and "pour flask". When you do that, the following text will appear:
    • You pour the contents of the flask into the well.
    • You watch as the elixir bubbles slightly, and a toxic odor is given off.
    • Whatever poison was in the water has been eradicated now.
    • Congratulations! You have just completed Save secladin village!
    • You receive 7760 gold as a reward for completing the quest.
Kill Tracker:
  • A small squirrel running wildly
    • 600 - 800 exp
  • A small rabbit scurrying across the glade
    • 1800 exp
  • A huge rabbit chasing gibberlings
    • 3100 - 3400 exp
  • A silver fox protecting the forest
    • 5900 exp
  • A black panther, watching and planning
    • 7400 exp
  • A young fox on her first hunt
    • 1000 exp
  • A red fox on the prowl
    • 4400 exp
  • A scarred gibberling waiting for prey
    • 2800 exp
  • A pale giggerling tearing up the wilderness
    • 400 - 2200 exp
  • A very small biggerling wandering aimlessly
    • 300 - 400 exp
  • A muddy biggerling commanding its lessers
    • 7300 exp
  • A giant catfish swimming slowly
    • 1700 exp
  • A villager wandering the streets
    • 4200 exp
  • Arnold the betrayer
    • 8800 exp
  • A gibberling patrolling the cavern
    • 3100 - 3800 exp
    • Drops a jeweled key
    • Drops two highsteel longswords and steel breastplate
  • A slime oozing around on the ground
    • 1200 exp
  • A bat flying around the cave
    • 1100 exp
  • A gibberling elite patrolling the corridor
    • 10200 exp
    • Drops 2 darksteel longswords and a highsteel breastplate
  • A water elemental, summoned to kill all intruders
    • 23500 exp
    • Drops a flowing bracelet
  • Eluvia, the water mage
    • 13500 exp
    • Drops a soft glove
    • Drops a jeweled scepter
    • Drops a flask
  • A wood elemental awoken from the forest
    • 2200
    • Drops a child's doll
  • Sander, the Elder's assistant
    • 3700 exp
  • A dust covered villager whittling a piece of wood
    • 8900 exp
  • Elder Mersoon
    • 3800 exp
  • Drecon is wandering around aimlessly
    • 3700 exp
  • Jason, the butcher
    • 4000 exp
    • Drops a cleaver

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