Secladin
Continent: Laenor
Level Limit: Max level 30, Enforced by a blocking monster
Description:
Quests:- A great place to grind EXP, but it requires a more skilled character in the 20-30 level range as there are a ton of aggressive monsters here.
- The aggressive monsters wander so don't let your HP get low or try to rush through this area.
- LQ25: Save Secladin Village
- Go into the well and "search wall" for the key
- Make a raft: (give food to the carpenter to get 5 pieces of wood and then have the mastersmith construct the raft)
- Unlock the house in the village and kill Arnold the betrayer
- Kill two gibberlings in the caverns to get the stone key and the jeweled key
- Free the dwarf and solve the riddle
- Kill progressively tougher monsters until you get to the mage.
- Kill the mage, get the flask, go back to the well and "pour flask"
- Bonus Quest (Secret): Secladin Bonus
- Go NW of the quiet place and follow trail
- "search leaves" and kill the wood elemental.
- Take the doll and give it to the depressed man in the village
Equipment:
- Flowing bracelet
- +1 STR
- From defeating the water elemental
- A soft glove
- +2 WIS
- From defeating Eluvia
- Lots of opportunities to make money if you can solo gibberlings in the caverns
- highsteel longswords sell for between 200 - 300 gold
- steel breastplates sell for between 1800 and 2000 gold
- dark longswords sell for around 1200 gold
- Highsteel breastplates sell for around 2000 - 2200 gold
Open Questions:
- Whatever happened to Arnold? Can you find him and kill him?
- Where is the elder's signet ring? Can you find it and return it to Drecon.
Notes:
Entrance (Narrow Path and Glade):
- You quickly come upon the huge gibberling which will prevent high level players (lv30+) from entering the glade
- There are a ton of creatures in the glade. A lot of them move, and all of them pick up dropped items which means you have to be careful you are burying all the corpses as your rip_action might miss a corpse a creature dropped.
- WARNING: The gibberlings wander as well, so you may find them in places other then where they are marked on the map.
- Sometimes the gibberlings will jump out from hiding an ambush you
- In the pond, you can "dive" to go underwater where there are some fish to kill
- In the grove there are a bunch of rotten fruit.
- The description says that maybe a gibberling would like it.
- Not sure if there is any advantage to giving it to gibberlings...
- In the main gate and south gate, the gate guards will block you from entering the city
- In the north gate, it's only guarded by an inexperienced recruit who will let you in with no problems.
- Bonus mini-quest: Go NW from the quiet place in the forest and "follow path"
- I'll admit if I never had read a spoiler for this I would have never found it. I don't see anything in the room description that would imply this is an option.
- Give this doll to the depressed man in the village.
Village:
- Harrison the visiting mage is in the eastern tent when you enter the village from the north
- If you "ask Harrison about villagers" he says someone poisoned the water and recommended investigating the well.
- If you "ask Harrison about well" he says someone poured a transformation elixir in it, turning villagers into gibberlings.
- If you "ask Harrison about gibberlings" he says he has been magically helping the animals and that Kalinth is organizing the guards.
- In the western home, there is a carpenter.
- They will trade you lumber for a fruit/food item. This item changes so you need to ask them first.
- You can buy the fruit from the grocer.
- For the level quest, you will need to give them five items that they want to get five planks of wood.
- In Elder Mersoon's home you can talk to them.
- If you "ask elder about well" he tells you the same story Harrison told you.
- If you "ask elder about ring" he tells you that Drecon had his signet ring but lost it so he gave the job to Sander
- In Sander's home, he says he is too busy to talk to you, but it is a non-standard reply to questions so he may say something to the right prompt.
- At the butcher shop, Jason will sell you some meat
- In the grocery, you can buy some non-rotten fruit to give to the carpenter
- In the smithy, if you have five pieces of wood from the carpenter you can "purchase raft" for 100 gold.
- This raft is required to complete the level quest
- In Drecon's house you can "ask drecon about ring". He says the elder trusted him with it and he lost the ring.
- He was the previous assistant but he lost the ring so now Sander has the job
- In another house is a depressed man. If you ask him about his family he says his daughter disappeared into the forest, then his wife transformed.
- Give him the doll to complete the bonus quest. This quest will show up in your completed quest list. Also, it is a secret quest!
- Text when you complete it:
- You give a child's doll to Depressed man.
- Man tells you 'Thank you so much for returning this doll to me, it is all I have left of my daughter now.'
- Congratulations! You have just completed Secladin bonus!
- You feel more experienced!
- IMPORTANT: At the well, "turn crank" to make sure the bucket is lowered before going into the well.
- At the well, "enter well" to go into it.
- Once in the well, "search side" to find a key
- Then "climb rope" to leave the well.
- If you were unlucky and the bucket was not lowered, a villager will lower it after a couple of minutes. You just need to wait.
- The key will unlock the house in the southern side of the village.
- Inside the locked house is Arnold the Betrayer, who I'm just going to guess is involved in the whole well poisoning scheme.
- If you successfully defeat Arnold, he will run away before you can kill him and open up an entrance in the fireplace
Caverns Behind the Fireplace:
- IMPORTANT: Make sure you have the raft before continuing. You don't want to make it all the way through here and have to go back because you didn't have it.
- There are two aggressive gibberlings patrolling around the caverns that you need to kill because they drop two keys, a jeweled key, and a stone key.
- These gibberlings hit harder than their EXP worth would leave you to believe.
- There are aggressive slimes wandering around down in the caverns as well
- The stone key will unlock the door to the prison
- Inside the prison is a dwarf held captive. If you "free dwarf" (requires the jeweled key), the dwarf will give you a hint about the puzzle as they saw Arnold solve it quickly when they came running past.
- For example: Stonesealer grumbles, 'I did not actually see the human push in all of the blocks, but the first three were white, then orange and then red. I hope that helps.
- Push in all of the blocks in the correct order. For example, "push white", "push orange", "push red"
- Wait for a "block settles into place with a *CLUNK*" before pushing the next one in
- When you want to test the order, "pull lever". If all the blocks pop out then you guessed wrong and need to try again.
- For me it was white, orange, red, green, blue, yellow
- There are some elite gibberlings you need to kill when wandering around the windy passage
- At the end of the passage is a water elemental that is very difficult (20k+ EXP).
- That being said, I was able to solo them with my riftwalker mage, though it took a number of attack/retreat/regen cycles
- Make sure you pick up the flowing bracelets that the elemental drops since they are a good piece of newbie equipment.
- If you have the raft, you can now go into the river.
- Be warned: You'll take some damage going through the river
- Next up is tackling (aka killing) the mage behind all of this
- Just a warning, she casts a custom spell "AQUA WAVE ASTERIRE" that can all players and does a ton of damage.
- When you kill her she drops a soft glove which is a good piece of newbie equipment.
- She also drops a flask that is used to complete the LQ
- Go into the next room with the whirlpool and enter the hole. This will take you back to the entrance of secladin by the sign.
- To complete the LQ, go back to the well, go into the well, and "pour flask". When you do that, the following text will appear:
- You pour the contents of the flask into the well.
- You watch as the elixir bubbles slightly, and a toxic odor is given off.
- Whatever poison was in the water has been eradicated now.
- Congratulations! You have just completed Save secladin village!
- You receive 7760 gold as a reward for completing the quest.
- A small squirrel running wildly
- 600 - 800 exp
- A small rabbit scurrying across the glade
- 1800 exp
- A huge rabbit chasing gibberlings
- 3100 - 3400 exp
- A silver fox protecting the forest
- 5900 exp
- A black panther, watching and planning
- 7400 exp
- A young fox on her first hunt
- 1000 exp
- A red fox on the prowl
- 4400 exp
- A scarred gibberling waiting for prey
- 2800 exp
- A pale giggerling tearing up the wilderness
- 400 - 2200 exp
- A very small biggerling wandering aimlessly
- 300 - 400 exp
- A muddy biggerling commanding its lessers
- 7300 exp
- A giant catfish swimming slowly
- 1700 exp
- A villager wandering the streets
- 4200 exp
- Arnold the betrayer
- 8800 exp
- A gibberling patrolling the cavern
- 3100 - 3800 exp
- Drops a jeweled key
- Drops two highsteel longswords and steel breastplate
- A slime oozing around on the ground
- 1200 exp
- A bat flying around the cave
- 1100 exp
- A gibberling elite patrolling the corridor
- 10200 exp
- Drops 2 darksteel longswords and a highsteel breastplate
- A water elemental, summoned to kill all intruders
- 23500 exp
- Drops a flowing bracelet
- Eluvia, the water mage
- 13500 exp
- Drops a soft glove
- Drops a jeweled scepter
- Drops a flask
- A wood elemental awoken from the forest
- 2200
- Drops a child's doll
- Sander, the Elder's assistant
- 3700 exp
- A dust covered villager whittling a piece of wood
- 8900 exp
- Elder Mersoon
- 3800 exp
- Drecon is wandering around aimlessly
- 3700 exp
- Jason, the butcher
- 4000 exp
- Drops a cleaver
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