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Showing posts with the label Lucetium

Land of the Overworld (Also known as Zebell's or Snowdog)

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Continent: Lucetium Description: Inspired by the songs of the band Rush. A very storied area of Batmud history. While it has fallen out of favor with a lot of players, it used to be a very popular equipment run area for mid-level parties. Never fully completed, (there is a gate that doesn't go anywhere in the south), but contains a number of secrets and "sub-areas" Quests: N one that I know of.  Equipment: The Amulet of the Snow Dog (Paper) +3 SPR More info: [ Link ] The Amulet of the Snow Dog (Iron) (Fake) +1 General Protection A gnarled staff +1 Int Dropped by the Black Oak More info: [ Link ] Hunter's Cloak +1-3 Dex Ball of protection +1 General Protection Dropped by a nasty demon who wants your blood! It is held, making it great for martial arts characters! A magical, silk shirt +2 STR, +5 HPR, -5 WIS More info: [ Link ] Various Guitars You can get guitars from the Snow Dog and By-Tor Maybe they are good for Bards? It seems somewhat unique. You can play them to r...

Dwarf Warehouse

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  Continent: Lucetium Description: Important: This is an "instanced" area. Basically a new version of the area is created for every player that enters it, so multiple people can attempt to complete the quests here without getting in each others ways. You can not enter with a party. You must be solo. A number of the  Efiilas  continent quests can be done here These tasks fall under the "ultra hard work" FYI Also the source of magical water that can "cure" player afflictions. This is super helpful!!! Are you a toad? Do you have a gambling addiction? Then come on down to the Dwarf Warehouse! Quests: Some of the "Ultra Hard Work" Efiilas Continent Quests can be completed here Equipment: N one that I know of.  Open Questions: What is up with the empty boxes you can force open? How about the vents? Can you fix them? Why would you want to fix them? Map: Notes: Entrance: In the very first room is a button If you "push button" it lowers the por...

Troglodyte Village (and Hut)

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Continent: Lucetium Description: Home of a pretty easy area quest Would be a good place for newbies to earn EXP if it was easier to get to... These areas do NOT show up as question marks (?) in the outworld. I recommend using the realm map in the official Batmud client to find them Quests: Area Quest :   The lost troglodyte rod A pretty easy area quest for a mid level player (or a group of low level players) This quest has two parts: You need to return the rod of the ancestors to the altar You need to kill all of the renegade Troglodytes. Equipment: N one that I know of.  Open Questions: None. This seems like a pretty straightforward area. Map: Notes: Troglodyte Village Entrance: Note: The entrance is not marked as a question mark in the outerworld. So you will need to find it using the realm map in the batmud client or looking at the area map above. Troglodyte Village (Inside): The village itself is pretty boring, but there are a number of wandering villagers you can kill. ...

Catfolk Treehouse

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Continent:  Lucetium Description: Treetop village with a lot of locked doors, each with a unique key that changes per boot. Basically, expect to do a lot of searching to unlock all the doors. There's some "secrets" in the locked rooms, but mostly this just opens up more areas to find creatures to kill. In the "non-secret" areas, there is only on aggressive creature (a racist old catfolk) that will attack non-catfolk players on sight. This makes the area fairly safe to explore for newbies. The locked rooms do not grant explore EXP though, so feel free to skip them unless you are trying to solve the mini-quests here. The bridge guards WILL become aggressive if you start to attack townsfolk though. So be careful about that. Tons of secrets to discover and it is linked to several other areas E.g. Orc Samurai Some of the creatures will block you if you attack them and try to flee, so this is a good area to come with a party so you can ensure you kill things without n...

Mirror Mines

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Continent:  Lucetium Description: An interesting area that has a ton of secrets to discover. The map is divided into three main parts A hobbit town A Dwarf mine A Gnome mine Quests: Area Quest: Mirror Mine Equipment: A Bronze Shirriff's star +4 STR, +4% law Not a typo in the name... Obtained by killing the Shirrif Nasty-looking Adamantium Waraxe +1% alcohol tolerance Obtained by killing Steelarm Farmountain, the Dwarf warlord Outdoorsman's Belt 1% fishing, 3% hunting Obtained by killing the Shirrif Sinful Girdle of Gluttony +5 Con, -2 Hpr Gleaming Silvery Pick +2% minining, + light, +dispel earth grues with opal gems?!! Apparently player merchants can insert opal gems into this which helps them combat earth grues when they are digging mines. This is obtained by killing the golem minjob in the gnome labs. [ Link ] Swift Leather Boots +3 Dex, +2% hiking, +hobbit size wear only Tall White Puffy Hat +Invoke create food Pewter Ring Set With an Amethyst +Invoke instant fermentation O...

Coffee Forest

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Continent:  Lucetium Level Limit: Max Player Level: 55 Enforcement Mechanism: 100k Blocking Monster Description: Another of the more "modern" Batmud areas with several outerworld components, much like bunny valley. A good place for mid level characters to earn experience. There are a ton of monsters to kill here. There's also a fun area quest to do. Finally, there are some equipment pieces you can collect, either for your starter set, to sell, or to use in a Rixx event. Quests: Area Quest: Coffee Time Fun quest. Lots of secrets to discover. Some of the syntax is non-intuitive. The biggest monster you need to kill is around 20k EXP. There are multiple rewards to this quest. Only one of which gives you credit for completing the quest. Equipment: A pure white loincloth +1 CHA, +1 SPR Obtained from the cherub-like homunculus (40k monster) Batwiki Entry: [ Link ] A white apron +1-2 HPR Obtained from Dr. Oso Batwiki Entry: [ Link ] Halo of Flames +5 DEX, -3 cold res, +damage on...

Village of Shrea (Also known as Hobbit Farmhouse, and Alchemist House)

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Continent:  Lucetium Description: A great newbie area with lots of areas to explore, many of secrets to learn, and easy to kill monsters that are not aggressive (until you go into the woods that is). Also you can become a beekeeper to earn some extra money which is always nice! Warning: Beekeeping is an investment (both time and money) and might not be a great newbie money activity Quests: Area Quest: Alchemist's Dilemma I won't spoil much here but this is an easy area quest that anyone can do That being said, one part of the quest can only be completed at night (as in nighttime inside of Batmud). You can check the time using the "time" command. Equipment: N one that I know of.  Open Questions: I need to look into the caravan side quests. See "help caravan" in batmud In the brewery cellar, is it possible to drink from the barrels (or for that matter do anything cool down there)? Seems like a lot of work to get somewhere so boring. I keep earning reputation w...