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Dark Forest

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Continent:  Desolathya Description: The forest is for Midbies, but only Highbie parties should venture deep into the tunnels Basically Pennywise the Clown wanders the tunnels This area is loosely based on different Stephen King novels Quests: Area Quest: It's Dog Equipment: N one that I know of.  Open Questions: What happens if you kill the cat with the claws you got from the IT statue? This is related the the AQ: It's Dog. What is beyond IT? Map: Notes: Entrance (Forest): To the south in the forest there is a pocket knife you can find on the ground Not sure if this is for anything, but it shows up across reboots. There is something causing bubbles in the river. Surely it is fishes... When you cross the river, you run into three aggressive piranha. Guess it was the fishes... When you fully cross the river, you will see a warning sign about the piranhas. Guess you were just approaching from the wrong side. In the small clearing, there is a giant tree. If you "search tree&qu

Millie's Nightmare (Area)

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Continent:  Desolathya Description: A hidden area to explore. It is not marked by a "?" on the map so you need to use the world map to find this area You access it by using the command "sleep" in the campsite. Once you do this, it'll transport you to the real area. Note: Once you enter this area by sleeping, you need to traverse the area to exit it or you can use the command "wake" to wake up. Mounts and minions cannot be summoned into this area. Quests: N one that I know of.  Equipment: N one that I know of.  Open Questions: Tons of questions actually. This area seems like it has a lot of secrets. Looking at the batwiki [ link ] there are a ton of creatures and areas I haven't found yet. I have no idea how to get to them though. Map: Notes: Entrance (Abandoned Campsite): If you "sleep" it will take you to the main area To leave quickly, type "wake" and it will transport you back to the entrance room Note: You will leave your mo

Continent Quests: Rothikgen

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Faction: The Syggax Offensive Map: Overview: Imagine a bunch of unorganized reavers and Vikings that showed up on your shores looking to loot and pillage. That pretty much describes the Syggax Offensive. No logistics, no planning, somewhat jerkish. That being said, they have some amazing equipment for evil religious melee characters, so depending on your background they may be worth checking out. One of the least newbie friendly factions Most of the quests have some chance of death, or require knowing a player who can make you ammunition. Great selection of equipment for certain guilds (Barbarian, Evil Religious) Unique Quartermaster Equipment:  Set of standard Syggax scout gear (100 Favor)  Set of standard Syggax soldier gear (100 Favor)  Set of gear the Syggax would give a duergar (100 Favor)  Set of tools for crafty individuals (100 Favor)  Big mineral box with 12 random cloths and leathers (500 Favor)  Ten pieces of frozen animal meat (500 Favor)  Big herb jar with 12 poisonous her

Brimshire

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Continent:  Desolathya Description: An area for well equipped midbie parties or highbie parties Helps to have someone who has over 130 strength to access secret areas in the town Quests: Feldspar Daily Quest:  Hunt 3 Brimshire game beasts Kill 3 boar and/or deer in the Brimshire forest areas. If you are doing the quest, do not try to go into the city or annoy the gate guard. Equipment: N one that I know of.  Open Questions: I initially came here for the daily quest, and was absolutely slaughtered trying to go into the city.  Long story short, it will be a long time before I explore that part of this area. Map: Notes: Entrance (Path, Village Gates, and Forest): If you continue along the path you will hit the city gates where Sir John blocks you from entering I could not ask them questions so the only way I know how to get past them is to kill them. Sir John is a 50k monster, so that serves as a good blocker to keep newbies out... Sir John also grapples with you to keep you from running

Continent Quests: Lucetium

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Faction: The Efiilas Advance Map: Overview: Can be considered the "good" faction, as their main goal seems to be to help refugees. This is also the most newbie friendly of the factions, as Lucetium has lots of newbie areas, the location of the guild is right by the ferry port, and the easy work tends to actually be pretty easy. Unique Quartermaster Equipment: Set of standard Efiilas archer gear (100 Favor) Set of standard Efiilas soldier gear (100 Favor) Set of standard Efiilas druid gear (100 Favor) Set of standard Efiilas mage gear (100 Favor) Big mineral box with 12 random metals (500 Favor) Big mineral box with 12 random gemstones (500 Favor) Big herb jar with 12 drug-making herbs (500 Favor) Bandolier that stores special newbie healing potions (500 Favor) (Skip): A Bandolier is the smallest/weakest of all the rig equipment. You'd do better getting a normal backpack or frame. It comes with 6 health potions, which aren't bad, but not worth the 500 favor. Each potio

Continent Quests: Desolathya

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Faction: The Feldspar Conglomerate Map: Overview: The Feldspar Conglomerate is a corporate organization focused on mining and extracting value from Desolathya. Their main encampment is in the north of Desolathya where you can turn in rewards You can pick up quests from a bulletin board, one West from the ferry landing. The specialized equipment can help Civilized guild members. Though the +con longblade is nice for starting Nomads as well. Open Questions and Mysteries: There is the ability to join the Feldspar Congloerate. What does this get you? There appears to be a task to build a massive bunker. Not sure why. In the basement there is a door to the Feldspar Foundation, which requires specialized knowledge on how to open. What is behind it? Building a New Bunker: I'm not sure what the end reward is (it might be a "hard work task") but one South and then one East of the entrance you will encounter 16 empty plots where you can start to build a large bunker. To build this

Whirlpool

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Continent:  Lucetium Description: A newbie/midbie area with lots of monsters to kill. There aren't very many aggressive monsters so a fairly safe area to explore. Only the entrance rooms (and the northern part of the caverns) have water in them, so if your character has a water allergy, (such as a Troll), you can still explore this area. You can not leave the way you enter this area. The exit is at the end, so be prepared to explore this area before you enter the whirlpool. Area is *very* loosely based on the  Deryni series of historical fantasy novels by Katherine Kurtz Quests: N one that I know of.  Equipment: N one that I know of.  Open Questions: Can you interact with the Camberian more than just asking them about graves? Map: Notes: Entrance and Underground Cavern: When you enter the whirlpool room the first thing you need to do is "dive" to enter the caverns below it. You will leave mounts and companions behind when you do this Also, there isn't an easy way back