Dwarf Warehouse
Continent: Lucetium
Description:
- Important: This is an "instanced" area. Basically a new version of the area is created for every player that enters it, so multiple people can attempt to complete the quests here without getting in each others ways. You can not enter with a party. You must be solo.
- A number of the Efiilas continent quests can be done here
- These tasks fall under the "ultra hard work" FYI
- Also the source of magical water that can "cure" player afflictions. This is super helpful!!!
- Are you a toad? Do you have a gambling addiction? Then come on down to the Dwarf Warehouse!
- Some of the "Ultra Hard Work" Efiilas Continent Quests can be completed here
Equipment:
- None that I know of.
Open Questions:
- What is up with the empty boxes you can force open?
- How about the vents?
- Can you fix them?
- Why would you want to fix them?
Map:
Notes:
Entrance:
- In the very first room is a button
- If you "push button" it lowers the portcullis which blocks off the room
- You can "push button" again to raise it.
- Not sure of the value of this, but it could be nice if you wanted to summon someone here to kill them
- Also in the first room is a magical font
- You can "activate font" to use it.
- It has three charges before it runs out
- When you use it, it works much like the spell "cure player". It will cure additions and transform you back to your normal state if you were polymorphed.
- This is SUPER helpful! Makes it so you don't need to find a player in the Tarmalen guild to help you.
- At the bottom of the entrance are two dwarf guards which will prevent you from entering the warehouse without authorization.
- If you can turn invisible or use skulking, you can sneak by them though!
- I suspect there is a way to gain permission to enter the warehouse as well.
Dwarf Warehouse:
- Be careful wandering around here as there are a number of aggressive patrolling guards
- For all the closed crates, you can "force crate" to open it like other locked boxes
- Just like locked boxes, it helps to be wielding a shovel
- I have yet to find anything in the boxes. I suspect you need to put explosives in them for one of the Efiilas quests
- With the vents, they are all broken. You are given three options to fix them
- repair dial (needs a special skill)
- finesse dial (needs a special skill)
- force slats open (Helps to wield an item. Probably requires a ton of strength. My 90 strength catfolk couldn't budge it even with multiple attempts.
- In the center eastern-most room is a lever that you can pull
- This is an alarm lever, and about 10 seconds a loud alarm will sound, summoning aggressive guards to the room.
- This is for one of the Efiilas quests where you need to kill those guards.
- There are four guarded doors, and four subleaders for this area. I haven't been behind these doors but I suspect you can find them there. The subleaders are:
- The Logistics Expert
- The Accountant
- Transport Mage
- Head of Security
- Note: You can not sneak by these guards. You need to kill them.
Kill Tracker:
- No kills yet....

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