Village of Shrea (Also known as Hobbit Farmhouse, and Alchemist House)
Continent: Lucetium
Description:
Quests:- A great newbie area with lots of areas to explore, many of secrets to learn, and easy to kill monsters that are not aggressive (until you go into the woods that is).
- Also you can become a beekeeper to earn some extra money which is always nice!
- Warning: Beekeeping is an investment (both time and money) and might not be a great newbie money activity
- Area Quest: Alchemist's Dilemma
- I won't spoil much here but this is an easy area quest that anyone can do
- That being said, one part of the quest can only be completed at night (as in nighttime inside of Batmud). You can check the time using the "time" command.
Equipment:
- None that I know of.
Open Questions:
- I need to look into the caravan side quests. See "help caravan" in batmud
- In the brewery cellar is there anyway to drink from the barrels (or for that matter do anything cool down there)? Seems like a lot of work to get somewhere so boring.
- I keep earning reputation with the "Village of Shrea" but I can't see what it is used for.
- I think the reputation might just apply to players who are a member of the "Knights" guild
Map:
Notes:
Entrance:
- The Alchemist's House is to the West of the entrance
- The Beehives are also the the West of the entrance
- The Hobbit's Farmhouse is to the South of the entrance
- The Village of Shrea is to the East of the entrance
Alchemist's House:
- To enter the Alchemist's house, go west from the area entrance and up the hill.
- This is the site of the Area Quest: Alchemist's Dilemma
- You will find the Alchemist north of the main dining room in their study
- If you "ask alchemist about notes" they say someone has been stealing their notes and they want you to help find them.
- Based on the state of the study, my first guess is the alchemist misplaced them. Or it's the cat. It's always the cat hiding stuff!
- There is a trapdoor leading up that can be unlocked elsewhere in the house
- The cat likes when you pet it. No gameplay impact, but that's a nice touch.
- In the lavish bedroom you can "move mirror" to reveal a safe
- The safe is a combination safe that you need to solve
- You can enter a new combo by "turn safe to <dial1> <dial2> <dial3> <dial4>
- That is 10k combinations btw.... So probably not going to brute force it
- The safe also has a cooldown between guesses so no scripting up a brute force checker...
- More information about opening the safe is below.
- When you do open the safe you can find a large polished key in it that will open the trapdoor in the kitchen.
- In the sitting room you can set a timer or alarm in the clock. To see the commands type "show instructions".
- Not that useful, but its a random fact at least.
- More useful: You can "enter fireplace" to find a secret room
- In the fireplace, if you "look at chimney" you'll notice a lever.
- Pull the lever and it opens the trapdoor in the study!
- In the observatory above the study is a large telescope along with lots of notes
- While you can "look through telescope" it's pretty boring during the day....
- It's much more interesting at night
- You can check the time inside batmud using the "time" command.
- There also need to be no clouds in the sky....
- You will see a star constellation of four stars. Hmm, the safe has four combos...
- (Opening the safe)
- When you look at the safe, you'll notice it has a keypad. The star combo matches up to the keypad.
- Example keypad:
- +--+--+--+
- | 1| 2| 3|
- +--+--+--+
- | 4| 5| 6|
- +--+--+--+
- | 7| 8| 9|
- +--+--+--+
- | 0|
- +--+
- Example star chart:
- *
- * *
- *
- The combo will be some combination of the four numbers
- In the above case it was 3 4 6 8
- I'd recommend trying the numbers in order from lowest to highest first.
- It could be a coincidence, but you gotta start somewhere!
- In the messy kitchen is a locked trapdoor
- If you are doing the AQ, you can "search pantry" to find some moldy cheese
- You "can" eat this cheese without getting sick, but you need it for the AQ, so I'd recommend against it.
- Basement Laboratory
- If you "search containers" you will find a prepared alchemist flask
- The alchemist flask is a standard "player" alchemist flask. It doesn't relate to the AQ or do anything if you are not part of the alchemist guild
- Basement Storage
- In the storage room "drop cheese". This is the cheese you find in the pantry. This will summon a large rat.
- Kill the rat and "search hole" to find the alchemist notes.
- Give the notes to the alchemist to complete the AQ.
- Reward Text:
- You give a crumbled stack of scientific notes to Alchemist.
- Alchemist says 'Oh my! You found my lost notes! I'm eternally grateful.'
- Congratulations! You have just completed Alchemist's dilemma!
- You receive 1479 gold as a reward for completing the quest.
- You receive 2 training points.
- Your faction standing with shrea has increased.
- Alchemist says 'Here, take this as a reward for your efforts.
- Alchemist gives you a potion.
- For the potion I cast identify on it and it was a flask of regeneration. Not sure if that is the same for every reward though.
- To the west is a doghouse with a dog (Ren) blocking entrance to it.
- Ren's watercup is empty, which implies you might be able to do something to make him friendly or fall asleep
- Ren's only a 2k monster though and pretty easy to kill though
- You can "enter doghouse" once Ren is dealt with
- I didn't find anything interesting in there though...
- To the Southwest is a tobacco farm
- Side note: There are a lot of random plants growing in this farm if you are herbalist
- In the farm entrance is a farmer
- If you "ask farmer about moles" he says they have been pests since Swampstream's bother died"
- If you "ask farmer about swampstream" he says it's his neighbor who is a magician
- If you "ask farmer about swampstream's brother" he says it was creepy since the brother wasn't even a 100 years old yet.
- If you "ask farmer about dagger" he says he got it as a gift from dwarves but misplaced it.
- If you give the jeweled dagger (which is in the small closet) to the farmer he thanks you and your reputation with Shrea improves.
- #ProTip: if you kill the farmer, he drops the dagger and you can give him the dagger again when he respawns for more faction reputation. This may be counterproductive though if you are a member of the knight guild.
- In the south of the tobacco farm is a toolshed
- If you "search sacks" you will find a hidden trapdoor to the basement
- Through the basement you can enter the underground mole tunnels.
- NOTE: These tunnels change around each boot!
- What you will find will be different from the map
- These wind around until you find the room of Yumra Swampstream, the Evil Neighbor!
- If you "ask Yumra about work" they reply they are getting evein with Hemplin.
- If you "ask Yumra about Hemplin" they will reply that tobacco killed their brother, so they are trying to destroy it. Yumra doesn't seem that evil....
- If you "ask Yumra about moles" you'll find they are their greatest creation.
- I kind-of sympathize with Yumra, but if you kill him he drops a large iron key
- Back topside and at the main entranceway, you can enter the hallway of the house:
- You can "search stand" to find a copper key!
- The key unlocks the door to the small closet to the west
- Small closet:
- If you "search pile" you will find a small jeweled dagger
- Kitchen:
- There is a locked door going southwest. This can be unlocked with the key from Yumra.
- Pantry:
- There is a lot of delicious food in this room
- I think this is the reward/end of this "quest"
Village of Shrea:
- Near the entrance is the Brewery of Bachir
- The southern room has the owner of the bar (Mr. Roundbelly)
- You can "buy ale" from him for 35 gold each. You get a mug of Bacharian ale.
- This is a 10 gold discount from if you buy that ale in a different bar in Batmud!
- In the brewery storage room:
- You can "read book" to see the ale sales across Batmud
- The Rusty Shield Inn in Arelium sure does a lot of business!
- There is also a trapdoor into the cellar, but it was too heavy for my character to lift
- At 118 strength I could not lift it.
- After drinking the giant strength potion I obtained from the witch, I had 144 strength and could open it.
- In the village granary, you can "search tools" to find a free shovel
- In the village church, in the belfry, you can "ring bell"
- Doesn't seem to do much, but you can keep ringing it if you want to.
- The village shopkeeper sells pretty basic adventurer equipment (and tobacco)
- The Moose Head Inn is a substantial inn in the middle of town
- It offers many of the normal inn facilities such as rental rooms and stables
- The bar is nice since the food and drinks they serve you will go in your inventory. So you can take them adventuring.
- The gnomish traveler in the common room wants to sell you a pear for 5 gold
- It's a good pear. Nothing special about it.
- The bard sings a song about the old Batmud Thieves guild
- It used to reside under batcity. You could access it from the back of one of the shops, or by "shaking" a bush outside of batcity and giving the secret phrase
- The thieves guild was disbanded long ago....
- The bard also seems like he will answer questions but I couldn't figure out a phrase that would make him respond.
- In the backroom is Shazam Ebel who manages caravan contracts
- Caravans are a huge sets of player tasks you can do to protect caravans all around Batmud. One day I might write a guide to them. To learn more type "help caravans"
- You can interact with him by typing "talk Shazam"
- At the end of the village road you will meet a small boy
- He says a big mean dog stole his toy
- If you "ask boy about forest" he says a wicked witch lives there. If you ask about a witch he is adamant that yes it is a witch!
- If you give the boy back his toy after killing the dog in the woods, the boy will thank you and give you a map to Oystria which he stole from the Inn.
- Side note, Oystria is also marked on the Batmud world map so you don't need to use the map the boy gives you to find it.
- WARNING: If you go into the woods, there are a lot of very aggressive wolves that wander around. They are about 6k monsters and can gang up on you if you are unlucky.
- They can't see invisible though, so if you want to explore without getting into a lot of fights, invisibility is a good solution.
- In the woods you will find the witch's house
- If you kill the dog outside the house it will drop the boy's toy.
- Inside the house the witch is brewing poison in a cauldron
- If you drink from the cauldron you will be poisoned. It's a potent poison so if you can't make it to a sauna you will probably die. Don't be curious like me and drink from it.
- If you wait long enough, eventually the witch will ask you for some hemlock.
- This is the outerworld player harvested hemlock. A player alchemist or druid can get this for you.
- If you give the witch the hemlock she will mix it into the cauldron and then give the potion to you. For me the potion she created was a flask of giant strength.
- If you attack the witch she will turn you into a frog.
- So make sure you only stay a few rounds before running out, regening, and coming back.
- That being said, the witch isn't that tough, so as long as you dodge her curse, she is pretty easy to kill for a level 40+ player.
- Southwest of the Alchemist house is a field of beehives. This is an area where players can make money farming bees!
- Warning: There is a lot of up-front costs to invest in a beekeeping operation
- Beehives = 10k a month
- Honeycombs = ~13k a month
- Portable pantry (to store honey and sell it in a batch) = one time cost of 30k
- If you are unlucky and don't get any royal honey you will make around $4k a day
- So 6 days of work just to break even if you are unlucky
- But then you need to replace honeycombs, so 3 days a week after that to break even.
- The real money though comes from the royal honey which you need to store up for a while and sell as a batch to other players.
- To get started, find Sister Jennifer who wanders around the fields.
- You can use the command "beehelp" around her to get a general idea of what to do
- General Idea:
- You can rent a beehive and buy honeycombs to put in them.
- The more honeycombs (up to 8) and the quality of honeycombs will speed up the honey making process
- Honeycombs decay over time. So you will need to replace them.
- You will also periodically need to clean out dead bees from the beehive
- You can then harvest honey and wax from the beehive to sell.
- The real moneymaker is "royal honey" which sells to players for roughly 10k a jar. But you can make small bits of money selling regular honey as well
- Getting a beehive:
- Beehives cost 10k gold a month to rent. You can pre-pay up to a year so that would be 120k gold total. Which is a significant investment!
- The beehive will be randomly created on a map (it does not have to be created in the room you buy it in). You can use the "locate" command with Jennifer and she will take you to your beehive
- Other equipment
- A honeycomb: 1592 gold
- Used to make honey in your beehive. You can have up to 8 of them
- A beekeeper's veil: 226 gold
- Needed to not die when you open your beehive
- Beekeeper's gloves: 242 gold
- Not necessary. I'd say skip these.
- Managing Beehive
- You can label your beehive with the label command. This is nice so you don't have to use the 's to interact with it.
- Warning: If you open the beehive without protective equipment the bees will insta-kill you. No save. You'll just be dead.
- Make sure you wear the "beekeeper's veil".
- To access beehive: "open beehive"
- To insert honeycombs: "insert honeycomb to BEEHIVE_NAME slot NUM
- Making money (Selling items)
- beewax: Will show up as lumps of wax in your inventory
- There isn't much of a player demand for this so most people recommend not collecting wax.
- If you are a merchant, you can refine multiple lumps of wax and sell them on the materials exchange
- If you are a Nun or an Alchemist there are some skills that make use of wax.
- Regular honey: Will show up as jars of honey in your inventory
- The grocery store in Arelium will buy these for around 500 gold a jar
- Note: Some player cities also have grocery stores. So you might be able to find a place to sell it closer to the Village of Shrea.
- It's not big money, but it does help.
- 8 jars of honey = 4k gold.
- Royal honey:
- This is the money maker. It will randomly show up instead of regular honey
- Goes for around 10k a pop when you sell it
- It was recommended to store up a bunch (aka 100) before selling them to make the process easier.
- Quality of life tricks:
- You can buy a "magical portable pantry" in the Arelium grocery store for 30k gold
- This will allow you to store all sorts of ingredients!
- The pantry can be saved in a normal batmud player created chest.
- ProTip: Buy a basic two slot player chest, put the pantry and the beekeeper veil in it, and then bury it near the village of Shrea. Then you can store all the stuff you want there before you sell it.
- Commands/Aliases for managing beehive: Replace "funnyhunny" with the name of your hive:
- command beeclean 'open funnyhunny;20 clean funnyhunny;l funnyhunny'
- command beehoney 'remove honeycomb from funnyhunny slot 1;extract honey;insert honeycomb to funnyhunny slot 1;remove honeycomb from funnyhunny slot 2;extract honey;insert honeycomb to funnyhunny slot 2;remove honeycomb from funnyhunny slot 3;extract honey;insert honeycomb to funnyhunny slot 3;remove honeycomb from funnyhunny slot 4;extract honey;insert honeycomb to funnyhunny slot 4;remove honeycomb from funnyhunny slot 5;extract honey;insert honeycomb to funnyhunny slot 5;remove honeycomb from funnyhunny slot 6;extract honey;insert honeycomb to funnyhunny slot 6;remove honeycomb from funnyhunny slot 7;extract honey;insert honeycomb to funnyhunny slot 7;remove honeycomb from funnyhunny slot 8;extract honey;insert honeycomb to funnyhunny slot 8'
- command beeremove 'remove honeycomb from funnyhunny 2 slot 1;remove honeycomb from funnyhunny 2 slot 2;remove honeycomb from funnyhunny 2 slot 3;remove honeycomb from funnyhunny 2 slot 4;remove honeycomb from funnyhunny 2 slot 5;remove honeycomb from funnyhunny 2 slot 6;remove honeycomb from funnyhunny 2 slot 7;remove honeycomb from funnyhunny 2 slot 8'
Alchemist's House:
- Burly Cook
- 2000 exp
- Drops a white cook's hat, and an iron cleaver
- Young Maid
- 2500 exp
- Drops a small feather duster
- A sleek black cat
- 700 exp
- A large brown rat
- 600 exp
- Elderly alchemist trying to do some research
- 8000 exp
- Drops elegant purple robes (325 gold) and a highsteel knife (80 gold)
Hobbit Farmhouse:
- Small hobbit girl playing with her doll
- 800 exp
- Drops an adorable red dress
- Growling watchdog called Ren
- 2000 exp
- Drops a leather collar
- Hobbit wife cooking dinner
- 1600 exp
- Drops a cloth apron
- Tiny mole sniffing your feet
- 200 exp
- A small mole sniffing your feet
- 300 exp
- A medium mole sniffing your feet
- 400 exp
- A large mole sniffing your feet
- 600 exp
- A huge, warped mole sniffing your feet
- 1000 exp
- A hobbit farm-hand chasing moles with a rake
- 900 exp
- Drops a dose of Hemplan Blend (tobacco)
- Drops a rake
- Hando the hobbit farmer puffing his pipe
- 6000 exp
- Drops a pocket watch
- Drops a box of matches, Hemplan Blend tobacco and a pipe
- Smoking will give you regen plus maybe an addiction and cancer. Your call.
- Yumra Swampstream the evil neighbour
- 10000 exp
- Drops a large iron key
- Kind of feel bad about killing him
Village of Shrea:
- A customer sits by the fireplace, drinking ale
- 2000 exp
- A German shepherd dog lies in front of the fireplace
- 7000 exp
- Mrs. Roundbelly, the plump housekeeper of the brewery
- 3000 exp
- Mr. Roundbelly, owner of the brewery
- 5000 exp
- Lazy farm-hand taking a break from the work
- 1200 exp
- Busy farm-hand fixing the tools
- 1200 exp
- Drops a hammer
- A villager working in the fields
- 2000 exp
- Drops a random piece of clothing
- A villager resting from hard days work
- 2000 exp
- Drops a random piece of clothing
- A villager wife tending the house
- 1200 exp
- Drops a random piece of clothing
- A thin grey cat loitering around
- 400 exp
- A caretaker tending the flowerbed
- 1000 exp
- Drops a random piece of clothing
- A brown squirrel climbing in a tree
- 400 exp
- Beautiful barmaid tending the bar
- 4000 exp
- Handsome bard entertaining the patrons
- 2000 exp
- Gnomish traveller sitting by the fire
- 200 exp
- Fat cook preparing a meal
- 2400 exp
- Drops a cleaver and a white cook's hat
- A hungry grey wolf hunting for prey
- 3000 to 6000 exp
- A quick fox scavenging for food
- 1200 exp
- A mongrel dog chewing a piece of wood
- 1200 exp
- Drops a toy soldier
- Old and wicked witch mixing a magic potion
- 12000 exp
- Drops a wooden staff and a cloth robe
Beehive:
- A small bee looking for nectar
- 400 exp
- A drone bee buzzing around the flowers
- 700 exp
- A bee with sharp sting
- 2000 exp
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