Shadowkeep Prison
Continent: Rothikgen
Overview:
- Decent experience dungeon for midbies
- Easy to get to if you are in Shadowkeep
- Lots of Batmud history in this dungeon
Quests:
- ???: Kill stuff, get exp
Equipment and Items:
- PervertSword
- Dropped by the Weirdo
- It's a pool longsword, but better than nothing
- Sells for around 3k gold which is nice
- Toilet Candy
- Regen food
- Obtainable from the toilet (see below)
- Stethoscope
- You can use this to figure out your heatbeat which can be useful for leading parties
- Here is more info (note: it now works over armor): link
- To use "apply stethoscope to <name>
- To stop using it: "unapply stethoscope". Note this didn't seem to work for me but it works for others.
Open Questions:
- Never been able to get in to see the warden
- What is the watchdog guarding?
- What does Franz's butt do? (besides the obvious)
- What does the gizmo do?
Map:
Notes:
Starting Out (First Floor):
- There are a lot of wandering creatures here
- The dwarf guards are very annoying since they don't stop an fight which makes it hard to get skills off. They go in a predictable loop though, so you can ambush them.
- The Weirdo also wanders, so if you get in a fight, it's probably best to retreat out of the prison completely.
- Killing the weirdo, he drops Franz's "butt" and some gizmos, and a pervertsword
- Pervertsword sold for around 3k gold at the weaponsmith
- According to the sign, Franz was one of the original coders of this prison.
- Looking at it, it says "kissing it" may help.
- Kissing it gives the message "You did the right thing! Your noble gesture will be rewarded."
- Looking at the gizmo it says "use gizmo"
- Using the gizmo it just says "surrrurrrurrr"
- The platypus has "toilet candy". Eating it says it helps you but it didn't seem to have a big impact
- Conman asks you to kill the guardian mutants at "south, down, south, east all the way, up"
- If you attack the "Bulging Dwarf", a quick reaction dwarf will show up and agro.
Level 1 Basement:
- The lavatory seems to be a popular place given all the signs about it.
- If you "move mirror" multiple times, it will break, but you can find a stethoscope. You can also now pick up broken glass.
- If you 'sit on seat', it will prompt you to do a "normal process"
- If you now "sh*t", you will poop
- take "roll" of toilet-paper that has now appeared
- "wipe"
- I'd recommend that you now "wash hands"
- Having this, you will now have a "toilet-candy" in your inventory
- If you try to use the toilet again, it won't work, and you will be attacked by a rat
- To the west is the staff rooms
- In one of them there is an anti-depression pill. This is very important as it lets you get out of one of the rooms!
- The other staff room has a junior prison guard
- The guard drops a prison key which is important
- The guard also drops some other items.
- To the south, a mini beholder Azekian blocks you from the warden office
- I was unable to get past them.
- Peering south I can see more rooms of mist though
- Still in the west wing, there is a watchdog that is guarding a storage room
- If you try to pet the dog they will bite your hand.
- If you pet the dog again, it will attack you
- To the east, the dog is guarding is for storing confiscated items.
- I this room there is an aggressive guardian lich and the sword Widowmaker <red glow>
- If you attempt to pick up the sword, it slides back into the ground and the lich attacks you.
- To the East is Chunkster's Trophy Chunks store.
- You can sell trophies and compare them to what others have sold
- Not sure about what exactly is a trophy. It's not a corpse (checked)
- There is a wandering magician who has a super scary consider message. Passed on killing it...
- My guess is that the magician has something to do with the astonishing gizmos since they are constantly fiddling with their devices.
- To the east is a cell block. The key you got from the junior prison guard will unlock the south cell (Cellblock two)
- There is a fallen wizard (as in a Batmud wizard) in the cell along with a bowl of cabbage soup
- The wizard was pretty easy to kill and worth a lot of exp
- Cellblock one has a door but it wasn't locked. Nothing interesting behind it beyond explore experience.
Prison Yard:
- There are a lot of wandering aggressive prisoners in the yard worth around 10k exp each. So be careful!
- The prison yard is guarded by a guardian mutant
- This is the person that the con man asked you to kill!
- The guard seems nice... Maybe the con man isn't being on the up and up with you? ;p
- One thing to be mindful of: If you go back up the stairs your character will run past the main level and end up in the prison yard, where there may be some aggressive prisoners.
- Be ready to type "in" to go back down to the prison.
Kill Tracker:
- Weirdo the no novice (not nice)
- 6331 exp
- Drops PervertSword
- Drops an astonishing gizmo
- drops Franz's ass
- A huge cockroach
- 1005 exp
- A lonely little dwarven guard
- 2655 exp
- Drops random piece of equipment
- A dwarven guard, almost asleep at his post
- 4292 exp
- Drops a random piece of equipment
- A pet prison rat
- 2155 exp
- A lesser dwarven prison guard
- 6087 exp
- Drops a random piece of equipment
- Moves during the fight to other rooms
- An aggressive fat prison rat
- 1130 exp
- A thin prison rat
- 386 exp
- Justus the dropout
- 5800 exp
- A junior prison guard
- 6708 exp
- Drops a prison key
- Drops a mighty nightstick (worth around 90 gold)
- Drops a pair of macho boots (worth around 40 gold)
- A fallen human wizard
- 12040 exp
- Pretty easy for their exp worth
- Drops a white cloak
- A skinny prisoner taking his daily walk
- 13835 exp
- Drops some bread
- A victim of the Torturer
- 620 exp
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