Drawbridge
Continent: Laenor
Description:
Quests:- Very popular area for lower level players
- Riftwalkers Task: Brave the Lance
- Riftwalkers Task: Ride the Rift
Equipment:
- Manannan the Evil Wizard supposedly drops an item that lets you store hit point's in it
- This item only lasts one boot. So you need to use it or loose it before Armageddon resets things.
- This item is very helpful to avoid instant death encounters. For example the final boss Vraal the wight will kill you unless you have this item.
- Full disclaimer: I've never seen this item. I just had other players tell me about it.
- The Wight's Room in the caverns underneath the castle is a special explore room.
Open Questions:
- Is there a way to get into the moat?
- What do you get if you kill Manannan the evil mage?
- What is the wooden lockpick for?
- What do you get if you kill Vraal, the evil wight?
Entrance (Drawbridge, Gatehouse):
- It really seems like you should be able to jump into the moat somehow....
- The guards move around the area and will turn aggressive if you are fighting in a room.
- This can cause you problems. Be careful!
- The cavalier here is the target of the Riftwalker task "Brave the lance". Kill it while it is wrapped in a spark birth spell and it will generate a blazing spark to give to the shaman.
- The cavalier also drops a lot of equipment that you can sell for a lot of money, so it is worth killing for other players too.
- A golem blocks access to the northeast tower.
- Don't try to go past it until you get the delicate key from the mischievous imp. Otherwise you are just wasting your time.
- Going up this tower you will face tougher aggressive creatures including a Demon, and then Manannan, the evil mage (This is supposedly a 70k monster, so tough!)
- At the top of this tower is the location for the Riftwalker task/quest "Ride the Rift" which gives them bonus +INT. Riftwalkers need to "cast create rift at sphere" from this room, go to their training location, and then come back.
- Pro Tip: If you are a riftwalker you can cast invisibility to sneak by the mage. If you are a different class, the mage doesn't block so you can run by them to explore the room.
Inner Keep (And Inner Towers):
- Going into the inner-keep you will encounter a fireplace. You can "push brick" or "pull brick" to enter it.
- The "push/pull" seems to alternate, so it will be one or the other.
- Fireplace will be covered in a different section below.
- If you take the western stairway, it will take you all the way up to the top of the roof. Up there is a Mischievous Imp that when killed drops a delicate key
- This key is to the north eastern tower in the courtyard that the golem and demon are blocking.
- If you take the northern stairs you can go up until you hit a locked door. Go south, then up where there is an artillerist and a jailer helping them.
- Kill the jailer and they will drop a brass key. This is the key to the door in this tower.
- Just a warning, the artillerist will turn aggressive when you attack the jailor.
- Going up past the locked door you will find yourself fin a prison room
- "search bunk" to find a sliver of wood
- This wood is a type of lockpick, likely used in the areas past the fireplace.
Fireplace (Caverns/Cellar Under the Castle):
- To get out of the fireplace, "pull lever"
- In the first room full of rats and bats, you can "enter rathole" to go into the hidden rathole
- You can see the rathole if you look at the walls
- Inside the rathole is a jail. When you kill the jailor they drop a large iron key which will unlock the jail cell
- Inside the jail is a tragic looking ghost that keeps saying that they would like to see "her" just for a moment.
- There is a lich you will come across later that drops a rag when you kill them. Give the rag to this ghost and they will thank you and drop a black key for you.
- Continuing along the main hallways through the caverns, you will come upon a lich in the bedroom
- The lich seems to be tormenting a shadowy woman. Which probably is related to the tragic looking ghost we met earlier.
- WARNING: The lich will cast a spell that swaps your alignment. This could be bad news to religious characters.
- This lich drops a rag when you kill them, which you can then give to the tragic ghost who will then drop a black key for you.
- At the end of the hall where there is a dead end, you can "move rocks" to continue on.
- Warning, once you go through here, you can't get out without using a teleportation spell or killing the big monster at the end
- There is a portal, but I couldn't go through it. I suspect that it becomes active once you kill the main boss.
- Walking along, you come to an evil room with a locked door. The door is unlocked by the black key you got from the ghost.
- There is a very tough undead wight in the next room. This is the main boss of this area
- Luckily I had cast invisibility before going in there :)
- The Wight's room is a special explore room. Here is the text:
- As you enter the room, your mind is struck by the evil power that has dwelt here for myriad of years in pain.
- You gain 25986 experience for finding this place.
Kill Tracker:
- Cute little frog
- 700 exp
- A castle guard, making his rounds patrols around
- 4000 - 4500 exp
- Drops a steel short spear
- Drops a copper breastplate
- Drops several batches of random coins
- A mounted cavalier is guarding the keep
- 6200 exp
- Drops a deadly looking lance (worth 1k to 2k gold)
- Drops cavalier's leggings (worth around 700 gold)
- Drops cavalier's helmet (worth around 3k gold)
- Drops cavalier's breastplate (worth around 3k gold
- A hulking golem is guarding the stairs
- 7100 exp
- A big red demon with sharp claws is attacking you
- 20800 exp
- A mischievous imp is spying here
- 6500 exp
- Drops a delicate key
- Drops random items
- The prison keeper is helping the artillery master
- 18400 exp
- Drops a brass key (to the door in the tower you find them in)
- The artillery master is working here
- 19200 exp
- A cave monster is hiding in the shadows here
- 7100 exp
- A {{adjective}} rat
- 200 - 300 exp
- A {{adjective}} bat
- 30 - 50 exp
- A skeleton in the closet
- 3400 exp
- A tragic looking ghost hovers here
- 8800 exp
- If you give this ghost a rag from the lich, they will drop a black key
- Despite being a dead zombie, this jailer watches his post
- 11000 exp
- Drops a large iron key
- A large crab sits in the water here
- 6600 exp
- A large slimy eel swims in lazy circles in the water
- 5000 - 5300 exp
- A roaming skeleton warrior is here
- 16400 exp
- Drops an iron longsword and a random piece of armour
- A lich is rotting on the floor here
- 23300 exp
- Drops a tattered rag (useful to give to the tragic ghost)
Comments
Post a Comment