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  About This Site My Batmud characters: Laki Kikisisu (Secondary) Tools I use to create this website: Maps: Dungeon Scrawl [ Link ] Batmud Steam Client (I love this) How you can help: Tell me tips, tricks, and secrets about the game! I'm also open to corrections :) I update this guide very slowly so be patient with me. Mysteries that are currently bugging me: I really want to know the secret of the helmet you can get from the graves in the Rainbow Cloak area I also want to know about the "dim ring" from the cornfields area Getting Started Guides New Player Guide: [ Link ] Batmud Ferry System: [ Link ] Guide to Earning Gold:  [ Link ] Walkthroughs of First Quests: Part 1 of the Batmud Tutorial: [ Link ] Part 2 of the Batmud Tutorial: [ Link ] Guide to Batmud Stories: [ Link ] Crystite Mines (Good place to farm initial equipment): Dortlewall Crystite Mines Area Guide: [ Link ] Newbie Crystite Equipment Guide: [ Link ] Guilds Guides Multiple Backgrounds: Disciples of Chaos ...

Animist Guide

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Guild Location: Main Guild Location: Continent :  Desolathya World Location:  Upon leaving the Desolathya ferry, "travel west" from the road to the first intersection to go north. Then go west and you will find the guild right by the lake. Note:  There are totems for the Animist guild on all the continents, but you need to join the guild at the Desolathya location. Guild Requirements: Good Religious background Good alignment Must be maximum level in one of the following guilds: Ghost Liberators Monks Templars Disclaimer: The guild allows you to train a spirit mount to ride, and to split your soul off to be an additional offensive/defensive member of your party. Only Ghost Liberators can train both those skill groups. Monks can only split their souls Templars can only learn the spirit mount skills/spells In addition, there are some spells, such as "Cure Serious Wounds" that only Ghost Liberators can learn. My main character is a Monk. Therefore, this guide will focu...

Mirror Mines

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Continent:  Lucetium Description: An interesting area that has a ton of secrets to discover. The map is divided into three main parts A hobbit town A Dwarf mine A Gnome mine Quests: Area Quest: Mirror Mine Equipment: A Bronze Shirriff's star +4 STR, +4% law Not a typo in the name... Obtained by killing the Shirrif Nasty-looking Adamantium Waraxe +1% alcohol tolerance Obtained by killing Steelarm Farmountain, the Dwarf warlord Outdoorsman's Belt 1% fishing, 3% hunting Obtained by killing the Shirrif Sinful Girdle of Gluttony +5 Con, -2 Hpr Gleaming Silvery Pick +2% minining, + light, +dispel earth grues with opal gems?!! Apparently player merchants can insert opal gems into this which helps them combat earth grues when they are digging mines. This is obtained by killing the golem minjob in the gnome labs. [ Link ] Swift Leather Boots +3 Dex, +2% hiking, +hobbit size wear only Tall White Puffy Hat +Invoke create food Pewter Ring Set With an Amethyst +Invoke instant fermentation O...

Monk Apple Tree Info

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  Introduction: Monks unlock the ability to plant an apple tree. This tree takes several Batmud years to grow, (equivalent to a couple of real life months), and provides a number of specialty quests to defend it as well as some bonuses. Apple Tree Bonuses: Apples harvested from the tree will provide your character an experience boost that lasts a couple of days. Eventually if your tree grows powerful enough, you will be granted a monk staff that you can wield when performing martial arts and provides additional bonuses. How to Improve Your Apple Tree: Wait (Patience) The tree will grow over time regardless of what you do, as long as you stay in the Monk guild I've been told it takes around two real life years for the monk tree to reach it's maximum age Meditate at your tree Only the first couple of meditations per boot count, but meditating at your tree to gain "might" This pairs well with "cultivating" your sect skills. At the end of your day of earning EXP...

Monk Sect Info

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  Overview: After earning 20 levels in a martial arts guild (Warrior Monks or the "secret assassination guild") you can join a sect that will provide additional skills, bonuses, and will modify your martial arts attacks. Right now there are three sects to choose from, each of which provide different bonuses and quests. While you can switch between sects, the reputation/skills you earn from them is not shared and you can only make the switch once a week. Learning Sect Powers: Important Point: While sect powers are improved as your character gains EXP, they do not actually cost any real EXP. This is nice for newbies as they are essentially "free". That being said, you need to actively work at saving the bonus EXP through meditation, and high level players have it easier since they are probably earning more EXP than newer players.  Learning New Sect Powers: Sect powers will be revealed to you as you train them up, but you can't use them until they are fully cultiva...

Monk Special Training Guide

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Introduction: Monks unlock access to four different trainers once they have performed enough Iron Palm attacks (roughly 100 attacks). Each of these trainers will teach you three different attack skills of varying difficulty. These skills do not cost EXP to train and only increase in effectiveness through using them. These skills can also be chained into combos that speed up subsequent attacks and provide unique bonuses. To unlock these attack skills you will need to visit the trainers who are on different spots on four continents and then complete several challenges. General Overview of Skills: From each trainer you can learn three skills They are 2 round, 4 round, and 6 round skills Aka: Light, Medium, and Heavy From a base damage perspective (very rough estimate on a *good* hit): Light: 100 hitpoints of damage Medium: 200 hitpoints of damage Heavy: 300 hitpoints of damage Each skill will also provide a "special" bonus Furnachia: (Chance to) Apply +Dam Debuff to the target V...