Monk Statue Guide

 

Acknowledgements:

Most of the content about elemental bonuses was gathered from Jermu's excellent Monk Guide: [Link]

Overview:

A Monk's statue can provide a number of bonuses to a Monk. Doing the quests to unlock it can be fun, and the initial bonus can help out Mid-level monks as being able to do elemental damage can significantly help with monsters that resist physical attacks. The elemental resistances granted by your statue can also be helpful.

Statue Quests:

These quests are required to unlock your statue room and harness the power of your statue.

Note 1: All these quests are started in the main Monk training area in Lucetium. 
  •     Go one west from the training room to "talk" to the old and fragile monk.
Note 2: All of the Monk quests require you to have trained one or more specific Monk skills.
  • When applicable, I'll list the required skills in the quest walkthrough.
  • You don't need the skills trained very high, but having them trained more will make things easier.
Note 3: You can only do one quest a day.

Quest 1: Help the monk up the mountain

Required Skills: Sneak, Mind over Body, and Punch

  • Offer to help the monk and they will ask you to carry them up the mountain. They say there are bandits but don't stay to fight them since the monk is old and fragile and doesn't want to be in a fight.
  • "grab monk" to start the quest.
    • This will teleport you to an outworld like area. The 'h's represent hostile bandits

  • You need to use the sneak skill to get past the bandits without fighting them.
  • Halfway up the mountain the monk will stop you and tell you that you need to eat and drink.
    • Use the "mind over body " skill to satiate yourself.
    • Eating food or drinking water will not work. You need to use the skill.
  • At the top of the mountain, you will enter a normal "inside" area that has exits north, south and east. Go North.
    • If you go east the monk gets annoyed at you and hops off. You'll need to go back and start the quest again.
  • Once at the top of the mountain, the old monk will fall asleep. You will need to wake them up somehow...
    • Use punch at monk
Rewards:
  • You now have access to the hall of statues. You can also now teleport back down the mountain vs. having to navigate the maze back down.
    • To teleport back and forth, use Punch at the stone pylons. 
      • The hall of statues stone pylon is one south of the top of the mountain
      •  The bottom of the mountain stone pylon is one north of the old monk.
    • The hall of statues is pretty boring right now. You can visit other players statues by going 1 north of the three monks and then using the command "find NAME".
      • You can nod your head in approval or shake your head in disapproval in their statue room if you want.
      • Not sure what impact approving or disapproving of statues has.

Quest 2: Fight Your Inner Demon

Required Skills: Iron Palm, and Fresh Pants

  • Once you can train iron palm, go back to the monk and "ask monk about help"
  • The monk will tell you to go to the hall of statues, face your worst enemy, then make pants out of them.
    • Make sure you turn off your rip_action so you don't bury any corpses.
  • Go north and use punch on the stone pylon to transport up the mountain.
    • Then go one east to the hall of statues, and then go one north to the end of the statue room.
  • Use meditation. Once you do, you'll be transported to an Astral arena where you can do combat.
  • The embodiment of your inner demons (target term: embodiment) is in the center platform and is aggressive. You need to kill it.
    • This can be a tricky fight, so if you start to die, run away and regenerate
    • You need to regenerate quickly though since the demon heals super fast.
    • The demon is around a 8k exp monster
  • Once you kill the demon, use fresh pants at corpse
    • This will create a set of "pants of inner purity (fresh)"
    • Don't forget to re-enable your rip_action when you are done, so you don't leave corpses all over the place.
  • In the center room of the arena you can "leave" to exit it.
  • Go back to the monk at the bottom of the mountain and give them the pair of pants.
Rewards:
  • You now have your own statue room in the hall of statues
  • There isn't much to do here yet, but more will be unlocked after completing additional quests.

Quest 3: Make Your Belt

Required Skills: Joint Lock (recommended above 40%), and Sewing

  • This quest became available the day after I completed quest 2.
    • To start it, go back to the monk and "ask monk about help"
  • The monk will direct you to talk to (and then challenge) a fellow monk trainee wearing a yellow gi
    • To find them, go north from the old monk and then go east until you run into the trainee.
    • Aka, they are NOT in the outerworld, which is what I originally assumed based on the description.
  • If you "ask monk about challenge" they will tell you that your goal is to stop them from reaching the tree five east of where you are for two minutes. The challenge will start when you try to initially grab them.
  • Use the skill "joint lock" on the monk, and when they break out of it, follow them and use joint lock again. You need to delay them for two minutes.
    • As a heads up, you will be in a fight with the monk. They don't do a lot of damage, but they will do some and can do critical hits, so be prepared.
    • You don't need to kill them, just delay them with joint lock.
    • During this fight, you can not cast any spells. So you aren't going to be able to cast heals.
  • Tips:
    • Use kata before your first joint lock to increase the chance of it being successful and how long it lasts
    • I also recommend adding dexterity to your stats using the "mind over body" skill.
    • To increase your defense, set unarmed parry to 51. You don't need the damage, and this will allow you to avoid some attacks.
    • During the fight, constantly be using joint lock. While you can't "reapply" joint lock, (it just fails if a previous joint lock is still active), if you get lucky the new joint lock will become active shortly after the previous one wears off.
    • If you fail, don't worry. The old monk will just tell you how long you lasted (my first attempt I failed with a time of 1 minute and 55 seconds), and the event will reset. Just go to the trainee by the tree and "ask monk about rematch".
  • Once you succeed, the sensei will congratulate you, and the monk trainee will give you a needle as a trophy.
  • Go back to the old monk and give them the needle.
    • They will then give you back the needle and a bolt of cloth. They ask you to then sew them a belt.
    • See the sewing skill description below on how to sew the belt. You'll need to go somewhere with a sewing loom, such as the Adventurer's Outifitters store in Arelium.
    • If you "fail" your sewing test you can go back to the old monk after a day has passed and give them the needle again, and they will give you more cloth. You can also just buy more cloth from the material exchange in Arelium.
    • The cloth bolt given to you has enough material for three chances to make a belt. You can use your kata skill first to further improve your chances of making a useable belt.
  • Once you have a belt you've crafted, give it back to the old monk
    • They will totally give you sass if your belt is of low quality. But they will still "accept" it.
    • Reward: Access to powers of belt
  • Go to your personal hall of statues
    • If you forgot how to do this, go north and "use punch as stone".
    • Next go east, then north. Enter your statue room with the command "find <name>"
  •  To add your belt to your coat stand use the command "statue give belt"
    • You can use "statue help" to see other commands. 
    • The coat-stand is a "stand-in" for your statue until you get one (ha).
  • You can see the bonus you are receiving by using the command "statue meditate" in your statue room.
Rewards:
  • You can now add a belt to your statue. This can add elemental damage to your Iron Palm attack
  • The quality of the belt as well as the material it is made out of will influence they type and amount of elemental damage that is added to your Iron Palm attack.
  • You can only equip your statue with clothing items you created. So you can't buy high quality items crafted by other players or use items dropped by monsters.
  • To actually activate the belt's elemental attack you need to add the "belt" effect to your Ki skill. See the skill entry for the Ki skill to learn more about how to do this.
  • See more about this in the Monk statue room portion of this guide.

Quest 4: Save the Monks

Required Skills: Ki, Acupuncture, First Aid, and Leadership

  • This quest became available one day after I completed the previous quest.
    • To start it, go back to the monk and "ask monk about help"
  • A statue has collapsed, trapping several monks. To get to the room go to the monk statue area and then "find Heidel"
  • Make sure you have your "ki" skill activated with the Power effect. This will allow you to complete the next task
    • "Move stone" to open up passage into a room in the north-east.
  • In the next room you will find a monk that is hurt.
    • If you "speak" by casting a heal spell, rocks will fall further injuring the monk.
    • The solution is to "use acupuncture at monk" to heal their leg enough for them to crawl away.
  • To get through the next door you need to "kick door"
    • This syntax took me a long time to figure out. "Force door" doesn't work.
  • In the next room is an unconscious monk and a panicking monk.
    • "use first aid" at the unconscious monk to wake them up. They will then stagger away.
  • Next "slap monk" to get the panicking monk to calm down
    • I would have never figured this out without help btw...
  • Now, "lead monk" and then go south. The monk will follow and then continue on to safety.
    • This uses your leadership skill so it may fail if you don't have that trained to a high enough level.
    • This is another area where I needed help to figure out the syntax...
  • Finally go back to the old monk and "talk to monk"
    • He will congratulate you and reward you with the ki powers of healing and ki siphon
Rewards:

  • You can now apply additional bonuses when you use your ki skill:
    • Healing: Gives you +hpr
    • Siphon: Gives you +spr

Quest 5: Make Your Gi: Initiation Rite

Required Skills: Controlled Motion, Iron Palm

Additional Requirements: You need to craft a silk belt to give your Iron Palm asphyxiation damage

  • This quest became available one day after I completed the previous quest.
    • To start it, go back to the monk and "ask monk about help"
  • After accepting the quest go to the hall of statues and continue on to the "west" room.
    • There will be a locked door there. "knock door" to have it open
  • There are three chilling runes blocking further progress in the next room
    • If you look at them, their description says they are vulnerable to vacuum based attacks
    • If you haven't already go back to your statue room and put a silk belt on your statue. This will give your Iron Palm attack asphyxiation damage.
    • The next problem is you can't use attacks in this room....
  • Go back to the previous room, start by "use iron palm at runes", and then go into the next room
    • If you have controlled motion trained up, and are lucky, the skill will continue and you'll be able to attack the runes.
    • You need to do this three times to destroy all of the runes.
    • The runes will leave behind glass shards which I "think" are useless
  • In the next room is an undead monk deep in meditation
    • "wake person" to wake up the monk
  • If you talk to the monk, they instruct you to take a bolt of cloth and make a robe with it. Then bring it back to them.
    • They will give you a password to get back to them. I'm not sure if this is randomly generated or not, but my password was: ahdelkhafeler.
  • Next, make a robe. I'd recommend skipping the cloth bolt that was gifted to you and instead buying some rubber from the material exchange, and making a robe out of that instead
    • Rubber gives your ki blast fire damage which is more useful than poison granted by a cloth gi since it can be used against undeads.
    • If the material exchange is out of rubber, you can ask on the wanted channel as well, (though be prepared for people to make jokes).
  • Return to the ancient undead monk and give them the robe you made.
    • They will convert it to a gi and give it back to you
  • Now go to your statue room and place your gi on your statue
Rewards:

  • You now have access to powers of gi.
    • You can now "absorb" certain types of elemental damage (determined by the material of your gi) and can then release it later for damage.
    • Using the "contain ki" command when prompted will allow you to save up an attack.
    • You can "concentrate on ki" to see which sparks/attacks you have saved up (you can have up to six different ones saved)
    • Use "release ki from <meridian channel>" to launch the attack. This attack takes a round or two to launch, but you can do other skills/spells at the same time.
  • Examples of attacks:
    • You start to release energy from ren mai meridian channel
    • <Two rounds pass>
    • You force some ki energy out of your Ren mai meridian channel! You send it flying with a strong 'KIAI!'
    • Channelling was very hard this time, you had to force it out of yourself.
    • A poor cloud of poison hits Knight!
  • Random Thoughts:
    • Your Gi quality will make these attacks more effective.
    • Acupuncture and Vital Points may also make this skill more effective due to the use of meridian channels.

Quest 6: Make Your Statue

Required Skills: Light Steps, Pattern Weave, and Kick

  • This quest became available one day after I completed the previous quest.
    • To start it, go back to the monk and "ask monk about help"
  • The goal is to make a statue.
    • You will also be given a note with a description of how to make the statue using the sculpting skill.
    • The big item is that bigger statues will give more bonuses, but you need to be able to carry the statue yourself. A mage or merchant friend may be able to help with this by casting feather weight on it.
    • I do not believe you can "skip" this quest by buying the materials from somewhere else. You need to get the initial boulders from the mountain even if you want to make your statue from some other material.
  • The first step for this is you need to harvest some stone from the top of the mountain
    • Go up the mountain by punching the stone pilon, then go south.
    • Continue to the southwest/west direction and go down one level
    • Go the southeast/east direction and you will eventually hit the ledge the sensei mentioned
  • "jump ledge" in the room where you get the indication to continue around the mountain
  • Important: If you continue north normally, you will slip down the mountain, take a little bit of damage (around 50 hitpoints), and then need to continue down the mountain all the way, go back up, and then start the entire process again.
    • It's a real annoyance
  • Instead, use the skill light steps first before moving north
    • Keep moving through the area and don't stop until you get a message: "The ledge you arrived from crumbles and rumbles down the mountainside" and you hit a room with one exit to the northeast
  • In the next room is an aggressive goat that will attack you and block you from moving further north
    • If you fight the goat long enough, it will knock you down the mountain, and you'll need to do the whole trek again.
    • If you look at the goat, it says you need to distract it....
    • Use pattern weave on the goat, and that will distract it enough for you to continue north
    • Tip: Use kata in the room before the goat to maximize your success chance of your pattern weave skill
  • The next area leads up, but it is obscured so you can't peer into it.
    • Before going up, make sure you have all your defensive skills ready and are at full health. Set unarmed parry to 51 since you aren't going to win the next fight by killing the monster
  • In the next room are five heavy boulders and an aggressive harpy. Grab as many boulders as quickly as you can.
    • The harpy will grab onto you preventing you from fleeing. She is also very tough and will hit hard and cast offensive spells.
    • Note: If you die, you loose any boulders you may have picked up....
    • The next stage "seemed" to occur after I looked at the harpy, but it could occur after a random amount of time as well. (Note: the first time I tried to do this the Harpy murdered me with two critical hits and a spell cast).
  • In the next stage, the harpy will grab you in her claws and fly you into the sky.
    • The plus is that she will stop attacking you so you have as much time as you want for the next puzzle.
    • The harpy will proceed to fly at different altitudes. To free yourself you will need to "use kick at harpy" twice successfully.
    • Important: If you are dropped from too high up you will instantly die and need to do the whole quest again. Wait until you are low and over the water before having your second kick go off.
  • Once you make it down to the ground in one piece, you will get a success message saying you can use sculpting now to create your statue.
    • The syntax is "use sculpture at <material>". Aka "use sculpture at boulder"
    • You need to use sculpture at least once with the boulder to unlock the next stage of the quest, but the actual statue you make can be from any material
    • If you fail you can grab the boulders from the mountain after waiting one day. Or you can simply buy the material from the material exchange in Arelium.
    • Next, you **must** create it with the name "statue" and the short descript starting with "a statue of <item>". If you don't do this, the statue will be rejected.
  • Next bring your completed statue to the old monk who gave you the quest, and give the statue to them.
    • The monk will congratulate you, give you your statue back, and tell you that you can now put a statue in your statue room.
    • Use the "statue help" command in your statue room to find the syntax to place your new statue.
Rewards:

  • You can now place a statue in your statue room. The statue provides various bonuses based on the material it is made out of.
    • You can use the command "statue meditate" in your statue room to see the exact bonuses
    • Defensive: You will gain defensive bonuses to three or four elemental damage types. The "amount" of bonus will vary for the types with a couple of them being stronger than others.
    • Offensive: If you picked any material for your statue besides "stone" you will also gain some bonus elemental damage to your Iron Palm attack. 
      • This needs to be enabled by adding the "statue" bonus to your Ki skill.
      • You can only have one "item" bonus for your Ki skill, (either statue or belt). So you can swap between them to vary up your damage type if the elemental bonus is different for your belt and statue.

Quest 7: Plant Your Apple Tree

Required Skills: There is a really tough fight so you need mad skills, or a party to help you.

  • This quest became available one day after I completed the previous quest.
    • To start it, go back to the monk and "ask monk about help"
  • Next you need to obtain an apple
    • You can ask to buy an apple from the sales channel. You can usually find a player willing to sell one.
    • Also, if you have any plant lore skill (Monks do not get this unfortunately), you can pick wild apples. They ripen in the fall (Batmud game time, not real world time).
    • Probably the easiest way to get an apple though is to go to Dortlewall. A street vendor (Rasputin the catfolk) will sell plantable apples for 80 gold.
    • Note: Apples bought from most stores will not work for this (at least the ones from the Arelium grocery store don't work.
  • Next you need to find a forest tile in the outerworld (f), to plant your tree
    • This will be an area you need to visit a lot, so it helps to put it somewhere convienent to you.
    • It also can not be near any named area (?).
  • "plant fruit" to plant your apple tree. Once you do this a hungry bear will come around looking to eat the tree. You have 30 minutes to kill it.
    • The bear is *VERY* tough. You probably want a party or some help to kill it.
    • Full disclaimer: I got help. The bear was 64k exp and may have murdered me a few times before I decided to party up.
    • Side note: If you fail the bear will eventually go away after eating your apple tree sapling. In that case you can just plant another apple and try again.
  • Once the bear is gone, you will be left with a pile of dirt.
  • Next, go back to the monk quest giver and "ask monk about help"
    • Choose the dialogue option about giving him a sample of dirt and you will complete the quest and gain the ki power of haste.
Rewards:

  • You gain the ki power of haste which will make your skills faster.
    • This is the most expensive ki power (draining your max spell points by a whopping 45%), but is an amazing buff for melee focused monks.
    • Basically if you are fighting with your hands, you should make use of this skill. If you are focusing on casting heals though you might want to leave it inactive.

Quest 8: Harvest Elemental Bonuses

Required Skills: You need to be able to solo lots of EXP quickly, and there are some pretty tough fights at the end. You also need at least one special monk trainer maxed out.

  • This quest became available one day after I completed the previous quest. Note, you *MUST* also have finished training with one of the special monk trainers. [Link]
    • To start it, go back to the monk and "ask monk about help"
  • The monk sensei will ask you to pick one of four elements. As a spoiler, the reward will be that you can add your selected element's power to your normal martial arts auto-attacks.
    • Pick carefully! While you can repeat this quest multiple times to collect all of the elements, the difficulty level increases significantly for each one you complete. For the third element you'll need to earn 680k exp by yourself in one hour which ... is probably not doable until you are very, very, advanced. Most monks only achieve one rank of this quest.
  • The four choices are (element : damage_type):
    • Fire : Fire
    • Water :  Cold
    • Earth : ???
    • Air : Electricity

Monk Statue Bonuses:

Acknowledgement: Once again, thank you to Jermu's Monk Guide for this information!!!

Belt Material: Adds elemental damage to your Iron Palm Strike

Belt Material

Iron Palm Elemental Bonus

Cloth

Poison

Silk

Asphyxiation

Paper

Magical

Leather

Acid

Fur

Cold

Feathers

Psionic

Flesh

Electricity

Cotton

Poison

Burlap

Cold

Rubber

Fire

Gi Material: Absorbs elemental damage and allows you to redirect it in a special offensive blast

Gi Material

Ki Meridian Blast Bonus

Takes Power From

(In order of power)

Cloth

Poison

Cold, Electricity

Burlap

Cold

Electricity, Cold

Rubber

Fire

Electricity, Cold, Fire

Silk

Asphyxiation

Electricity, Magical, Fire, Cold, Acid

Statue Material: Adds elemental resistance to your Iron Body skill which gives you a passive bonus to that element. Also adds elemental damage to your Iron Palm Strike

Statue Material

Defense Bonus (Iron Body)

Iron Palm Elemental Bonus

stone

poison, fire, elec

flesh

elec, fire, magic, cold, acid

elec

iron

fire, poison, asphyx

phys

laen

magic, fire, poison, elec, acid

magic

wood

elec, cold, magic

phys

silk

elec,magic,cold

elec

starmetal

asphyx,fire,cold

asphyx

fire

fire,asphyx,acid

fire

obsidian

poison,elec,fire

poison

diamond

elec,acid,poison

elec

dragonscale

magic,elec,fire

magic

durandium

magic,poison,fire

asphyx

titanium

fire,asphyx,poison

elec

weenite

cold,magical,psi

physical

glass

pois,elec,acid

poison

steuben

fire,elec,psi

fire

crystal

poison,elec,fire

acid

ice

elec,acid,magic,fire,poison

cold

earth

elec,asphyx,acid

fire

amber

elec,magic,fire

elec

electrum

acid,magic,poison

elec

steel

fire,asphyx,poison

fire

illumium

magic,psi,acid

magic

highsteel

poison,magic,fire,asphyx

poison

vanadium

acid,asphyx,fire,poison

acid

indium

fire,poison,asphyx

fire

chromium

fire,asphyx,acid

fire

gold

acid,magic,poison

acid

bamboo

elec,cold,poison,acid

elec

ivory

elec,fire,poison

elec

emerald

elec,poison,fire,acid

poison

mowglite

acid,fire,asphyx

acid


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