Kath'vael Forest

Continent: Rothikgen

Description:
  • One of the few low level friendly areas on the continent of Rothikgen
Quests:

  • A sub-task of "LQ 33: Northern raiders" happens here
Equipment:
  • Flute of Slave's Sigh
    • Single hand slot (glove)
    • +3 dex, +5% spellcasting, emits light
    • Great bard equipment
  • Items to sell:
    • Longsword of the Ogrekiller: 640 gold
    • Club of a young dragon's thigh-bone 780 gold
Open Questions:
  • I have a ton of questions. It feels like there are all sorts of secrets in this area that I don't know how to interact with
  • What do the keys go to, and why can't I find them in every run?
  • What happens when you win a game of chance against the skeleton?
  • What is past Bloodlust the Giant-Kin?
  • What's up with the peddler and does the equipment have any actual use in this area?
  • There seems to be two big storylines (the adventurers/ogres and the deamon cult) that I can't figure out how to interact with.
  • There's a altar in the temple that seems like it could be moved.
  • To get the specialty flute from the Slave of Darkness, what type of flute do you need to give them and where do you get it?
Map:
Map of Kath'vael Forest
Notes:

Entrance:
  • The entrance is a bit weird in the fact that you enter the area by tumbling down a hill. You then need to go north to climb back up the hill if you want to leave.
West Portion of the Forest:
  • Going west through the bushes and then north you will find a tree hut with a dark skeleton in it
    • The skeleton says they have an item and that you will bet your life
    • Use the command "sit table" to start gambling
    • The game is "Spades and Diamonds". When you sit down the skeleton draws a card.
    • Type "draw card" to draw your own card
    • I'm not sure what happens if you win
    • If you lose, the skeleton opens a trap door and you fall into a murder room with "Bloodlust, the self appointed giant-kin king". Bloodlust will block you from running away and hits like a two ton truck.
  • Skipping the skeleton and going west you will come upon a shore being guarded by a fairy leader
    • The fairy leader will stop you from going into the water the first time, but if you try again they will let you pass
  • In the water you will see something glinting on the bottom of the pond if you dive down to it.
  • The glinting is the light off a caniversous plant's "eyes".
    • Despite what you might expect, the plant is not aggressive and is not particularly hard to kill.
    • The plant does drop a skeletal key with small zalmiak-figured diamonds embedded in it
      • I'm not sure what the key unlocks, but it's probably part of some mini-quest in this area
      • Note: On a second run-through I killed the plant and it did not drop the key....
East Portion of the Forest:
  • Going east from the starting area leads you along a path. The first thing you'll encounter is a cart in the middle of the forest with a peculiar salesman manning it
    • You can buy items from this like a normal store
    • The one interesting item you can buy is the "dagger of salgor for 78 gold
      • No idea what this dagger is for...
  • Further east you'll encounter an ogre encampment
    • They seem to be having a good time improving their camp
  • Behind the ogres are a group of adventurers that are sneaking around
    • They turn aggressive when hostile activity happens, and all three of them can be tough to take on at once
South Portion of the Forest (and Temple):
  • Going the southern route you will encounter a lot of roaming aggressive mosquitoes
  • If you keep going east you will encounter the "Slave of darkness" which is a giant mosquito
    • I think it is saying "Bring me the flute"
    • Looking at Dryad's site, it appears if you give the giant mosquito a flute, it will give you the Flute of Slave's Sigh which is a really nice dexterity piece of equipment.
    • Not sure which flutes work for this. For example is it only Bard made equipment, or can it be random flutes that monsters (very rarely) drop?
    • There are two colored stones by it (one red, and one blue), but I could not figure out how to interact with them.
  • Continuing south you will run into a dilapidated temple
    • This is home of the Red Deamon cult
    • They seem to worship a deamon that will kill all races equally.
  • In the temple there are some trap doors that provide one way access to an earlier room
    • This seems pretty random. Not sure why they were added that way.
  • In the inner part of the temple is a priest hiding from all the minions
    • The priest is somehow surprised the minions of the murderous deamon wants to kill them too....
    • The priest cast a lot of spells and does some serious damage to backrow party members.
  • Going further in, the high priest is calling on the deamons to kill everyone including the adventurer in the name of "neutrality"
  • There is a creepy red deamon miniature that will chain cast firebolts at you if you attack it.
    • It isn't that tough, but the firebolts will wreck you if you are not careful.
  • There is also an altar in the inner temple with a bunch of scrapes on the floor around it.
    • It really seems like you should be able to move the altar to reveal a secret passage below it, but I couldn't figure out how to interact or move it.
Kill Tracker:
  • Various mosquitos
    • 1400 exp
  • The fairy leader, Owldar of the pond
    • 4200 exp
  • A slightly mischievous fairy
    • 2200 exp
  • An intelligent, carnivorous water plant
    • 3800 exp
    • Drops a skeletal key with small zalmiak-figured diamonds
  • A small hobbit thief called Calishite the Clumsy
    • 3300 exp
  • A beautiful woman dressed in black
    • 4000 exp
    • Can cast heal spells
  • A mysterious fighter hiding behind some bushes
    • 7000 exp
    • Drops longsword of the Ogrekiller
  • An old ogre is playing with some sharp rocks here            |
    • 6500 exp
  • Fat ogre is enlargening their camp, looking rather bewildered
    • 4000 exp
  • A skinny ogre is gathering more wood for the campfire
    • 9000 exp
    • Drops Club of a young dragon's thigh-bone
  • A minion in dark clothes is lurking here 
    • 5500 exp
  • A priest of the Red Daemon cult
    • 7500 exp
  • A tired old rat looking for food
    • 500 exp
  • A grimacing war priest, meleeing the minions of evil
    • 6500 exp
  • A fierce red daemon miniature staring at you   
    • 12000 exp

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